
They’re kind of racing each other to be the first one to beat you. The thing is they’re not operating as a team. They told them their goal in life, the Chosen, is to hunt down and destroy XCOM. The idea is that the aliens created these characters to be perfect champions. The hunter is more of a long-range sniper. The assassin uses stealth and her swords. They’ll jump into missions, and you’ll have to fight them. You’ll fight them multiple times over the course of the game. Solomon: The Chosen are kind of like really special, powerful leaders of the alien army. GamesBeat: So, you have the alien enemy, which is somehow aligned with these human-like enemies? We’ve added the sense of important people talking about this, commenting on the things you do.

Sometimes, you’d be fighting for the world, but you couldn’t hear voices talking about it. Overall, the initial goal for us was to add a lot of personality to XCOM. There are lots of new voices in the game in addition, of course, to all the gameplay features. They’ll be sending out propaganda for what you just did. No one was wounded.” You get a sense from that side, and then in the base, if you go to the bar, we have Resistance Radio, which is the resistance side of things. They’ll say, “Don’t worry, that was just a small dissident faction. While you’re flying back, we have the voice of the Advent, the government controlling Earth, trying to spin what you just did for them.

We even have little details we’ve added where - after a mission you fly back to the base. Those factions have leaders that are also personalities, who will also comment on how things are going.

Now, we have three powerful resistance factions that can join with XCOM and counter each of the Chosen. They’re meant to be the counters for the Chosen, the three big enemies. We also have these factions, three resistance groups. They’ll comment on achievements you’ve had - if they’re trying to hunt you down, if you’ve succeed against them. On the strategy layer, they’ll comment on things you do there.
